Jared Vitchkoski

Level Designer | Systems Designer

Hello, I am Jared Vitchkoski, a graduate in Game Design from Champlain College. My specialization and interest lies in Level Design, particularly in the application of theory, but I am experienced in all principles of design. I am currently serving as Lead Designer at Enter CTRL Studios, where we are working to publish our first game: SNIPERPUNK. My ultimate goal and passion is to create worlds for people to engage with, and deliver stories that leave lasting impacts.

Projects

Lead Designer | Team Size: 20+

Grab your Gun and select a Punk in local or online 1v1 BULLET-HELL ROGUE-LITE gameplay! With each round, players pick their upgrades and create a better build to defeat their opponent. Pick your character wisely to use their skills and abilities to WIN.

Lead Level Designer | Team Size: 13

RagBrawl is a multiplayer party game where you play as a floppy ragdoll toy called a Tuffling! Battle up to 12 players online in a variety of game modes within imaginary childhood locations. Complete objective based tasks before your opponents for a chance at victory, and prove yourself as the superior Tuffling!

Lead Level Designer | Team Size: 8

Claws & Effect is a single-player virtual reality (VR) action-puzzle game in which players assume the role of a “hit-cat” hired to eliminate (or “whack”) as many rat targets as possible by creatively using the environment.

Solo Designer

Maintenance Hall 07 is a map built for the game Black Mesa: a source recreation of Half-Life 1. Initially created for a mapping contest hosted by the game's developers, the theme was to design a horror escape-room map with the unique challenge of not utilizing enemies to elicit fear. As such, I designed the map to be focused on puzzle-solving and thinking outside the box.